unreal.GeometryScriptTangentsOptions¶
- class unreal.GeometryScriptTangentsOptions(type=GeometryScriptTangentTypes.FAST_MIKK_T, uv_layer=0)¶
Bases:
unreal.StructBaseGeometry Script Tangents Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshNormalsFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
type(GeometryScriptTangentTypes): [Read-Write] Typeuv_layer(int32): [Read-Write] UVLayer
- property type¶
[Read-Write] Type
- Type
- property uv_layer¶
[Read-Write] UVLayer
- Type
(int32)