unreal.GeometryScriptRevolveOptions¶
- class unreal.GeometryScriptRevolveOptions(revolve_degrees=360.0, degree_offset=0.0, reverse_direction=False, hard_normals=False, hard_normal_angle=30.0, profile_at_midpoint=False, fill_partial_revolve_endcaps=True)¶
Bases:
unreal.StructBaseGeometry Script Revolve Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshPrimitiveFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
degree_offset(float): [Read-Write] Degree Offsetfill_partial_revolve_endcaps(bool): [Read-Write] Fill Partial Revolve Endcapshard_normal_angle(float): [Read-Write] Hard Normal Anglehard_normals(bool): [Read-Write] Hard Normalsprofile_at_midpoint(bool): [Read-Write] Profile at Midpointreverse_direction(bool): [Read-Write] Reverse Directionrevolve_degrees(float): [Read-Write] Revolve Degrees