unreal.GeometryScriptRecomputeUVsOptions¶
- class unreal.GeometryScriptRecomputeUVsOptions(method=GeometryScriptUVFlattenMethod.CONFORMAL, island_source=GeometryScriptUVIslandSource.UV_ISLANDS, exp_map_options=[0, 0.25], group_layer=[True, 0], auto_align_islands_with_axes=True)¶
Bases:
unreal.StructBaseGeometry Script Recompute UVs Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_align_islands_with_axes(bool): [Read-Write] Auto Align Islands with Axesexp_map_options(GeometryScriptExpMapUVOptions): [Read-Write] Exp Map Optionsgroup_layer(GeometryScriptGroupLayer): [Read-Write] Group Layerisland_source(GeometryScriptUVIslandSource): [Read-Write] Island Sourcemethod(GeometryScriptUVFlattenMethod): [Read-Write] Method
- property exp_map_options¶
[Read-Write] Exp Map Options
- property group_layer¶
[Read-Write] Group Layer
- Type
- property island_source¶
[Read-Write] Island Source
- Type
- property method¶
[Read-Write] Method