unreal.GeometryScriptPruneBoneWeightsOptions

class unreal.GeometryScriptPruneBoneWeightsOptions(reassignment_type: GeometryScriptPruneBoneWeightsAssignmentType = Ellipsis, ignored_invalid_bones: bool = False)

Bases: StructBase

Geometry Script Prune Bone Weights Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBoneWeightFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ignored_invalid_bones (bool): [Read-Write] Ignore invalid bones. Otherwise, if invalid bones are given, the operation terminates with an error

  • reassignment_type (GeometryScriptPruneBoneWeightsAssignmentType): [Read-Write] Specifies how the weight of the removed bone from a vertex’s bone weights list gets reassigned.

property ignored_invalid_bones: bool

[Read-Write] Ignore invalid bones. Otherwise, if invalid bones are given, the operation terminates with an error

Type:

(bool)

property reassignment_type: GeometryScriptPruneBoneWeightsAssignmentType

[Read-Write] Specifies how the weight of the removed bone from a vertex’s bone weights list gets reassigned.

Type:

(GeometryScriptPruneBoneWeightsAssignmentType)