unreal.GeometryScriptPruneBoneWeightsOptions¶
- class unreal.GeometryScriptPruneBoneWeightsOptions(reassignment_type: GeometryScriptPruneBoneWeightsAssignmentType = Ellipsis, ignored_invalid_bones: bool = False)¶
Bases:
StructBaseGeometry Script Prune Bone Weights Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBoneWeightFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
ignored_invalid_bones(bool): [Read-Write] Ignore invalid bones. Otherwise, if invalid bones are given, the operation terminates with an errorreassignment_type(GeometryScriptPruneBoneWeightsAssignmentType): [Read-Write] Specifies how the weight of the removed bone from a vertex’s bone weights list gets reassigned.
- property ignored_invalid_bones: bool¶
[Read-Write] Ignore invalid bones. Otherwise, if invalid bones are given, the operation terminates with an error
- Type:
(bool)
- property reassignment_type: GeometryScriptPruneBoneWeightsAssignmentType¶
[Read-Write] Specifies how the weight of the removed bone from a vertex’s bone weights list gets reassigned.