unreal.GeometryScriptPruneBoneWeightsAssignmentType¶
- class unreal.GeometryScriptPruneBoneWeightsAssignmentType¶
Bases:
EnumBaseEGeometry Script Prune Bone Weights Assignment Type
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBoneWeightFunctions.h
- REASSIGN_TO_PARENT: GeometryScriptPruneBoneWeightsAssignmentType = Ellipsis¶
Remove the bone from the bone weights and renormalize the remaining weights.
- Type:
1
- RENORMALIZE_REMAINING: GeometryScriptPruneBoneWeightsAssignmentType = Ellipsis¶
0