unreal.GeometryScriptPerlinNoiseLayerOptions¶
- class unreal.GeometryScriptPerlinNoiseLayerOptions(magnitude=5.0, frequency=0.25, frequency_shift=[0.0, 0.0, 0.0], random_seed=0)¶
Bases:
unreal.StructBaseGeometry Script Perlin Noise Layer Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
frequency(float): [Read-Write] Frequencyfrequency_shift(Vector): [Read-Write] Frequency Shiftmagnitude(float): [Read-Write] Magnituderandom_seed(int32): [Read-Write] Random Seed
- property random_seed¶
[Read-Write] Random Seed
- Type
(int32)