unreal.GeometryScriptMeshProjectionSettings¶
- class unreal.GeometryScriptMeshProjectionSettings(process_all_if_empty_selection: bool = False, projection_range_max: float = 0.0, projection_range_min: float = 0.0, reset_u_vs_for_unmatched: bool = False)¶
Bases:
StructBaseGeometry Script Mesh Projection Settings
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
process_all_if_empty_selection(bool): [Read-Write] If selection contains no triangles, project all triangles (for both source and target)projection_range_max(float): [Read-Write] Maximum projection distanceprojection_range_min(float): [Read-Write] Minimum projection distance. If negative, will also consider projection backwards, and take the closest result.reset_u_vs_for_unmatched(bool): [Read-Write] Whether to reset UVs for triangles where projection failed. Otherwise UVs are left as-is where projection failed.
- property process_all_if_empty_selection: bool¶
[Read-Write] If selection contains no triangles, project all triangles (for both source and target)
- Type:
(bool)