unreal.GeometryScriptMeshPlaneCutOptions¶
- class unreal.GeometryScriptMeshPlaneCutOptions(fill_holes=True, fill_spans=True, flip_cut_side=False, uv_world_dimension=1.0)¶
Bases:
unreal.StructBaseGeometry Script Mesh Plane Cut Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes(bool): [Read-Write] Fill Holesfill_spans(bool): [Read-Write] Fill Spansflip_cut_side(bool): [Read-Write] Flip Cut Sideuv_world_dimension(float): [Read-Write] UVWorld Dimension