unreal.GeometryScriptMeshMirrorOptions¶
- class unreal.GeometryScriptMeshMirrorOptions(apply_plane_cut: bool = False, flip_cut_side: bool = False, weld_along_plane: bool = False)¶
Bases:
StructBaseGeometry Script Mesh Mirror Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_plane_cut(bool): [Read-Write]flip_cut_side(bool): [Read-Write]weld_along_plane(bool): [Read-Write]