unreal.GeometryScriptIndexList¶
- class unreal.GeometryScriptIndexList(index_type=GeometryScriptIndexType.ANY)¶
Bases:
unreal.StructBaseGeometry Script Index List
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
index_type(GeometryScriptIndexType): [Read-Write] Index Type
- convert_index_list_to_array()¶
Convert Index List to Array
- Returns
index_array (Array(int32)):
- Return type
Array(int32)
- get_index_list_item(index) -> (int32, is_valid_index=bool)¶
Get Index List Item
- Parameters
index (int32) –
- Returns
is_valid_index (bool):
- Return type
- get_index_list_last_index() int32¶
Get Index List Last Index
- Return type
int32
- get_index_list_length() int32¶
Get Index List Length
- Return type
int32
- property index_type¶
[Read-Write] Index Type
- Type