unreal.GeometryScriptFlareWarpOptions¶
- class unreal.GeometryScriptFlareWarpOptions(symmetric_extents=True, lower_extent=10.0, flare_type=GeometryScriptFlareType.SIN_MODE)¶
Bases:
unreal.StructBaseGeometry Script Flare Warp Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshDeformFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
flare_type(GeometryScriptFlareType): [Read-Write] Flare Type: Determines the profile used as a displacementlower_extent(float): [Read-Write] Lower Extent: Lower extent used when bSymmetricExtents = falsesymmetric_extents(bool): [Read-Write] Symmetric Extents: Symmetric extents are [-BendExtent,BendExtent], if disabled, then [-LowerExtent,BendExtent] is used
- property flare_type¶
[Read-Write] Flare Type: Determines the profile used as a displacement
- Type