unreal.GeometryScriptFillHolesOptions
¶
- class unreal.GeometryScriptFillHolesOptions(fill_method: GeometryScriptFillHolesMethod = Ellipsis, delete_isolated_triangles: bool = False)¶
Bases:
StructBase
Geometry Script Fill Holes Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRepairFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
delete_isolated_triangles
(bool): [Read-Write] Delete floating, disconnected triangles, as they produce a “hole” that cannot be filledfill_method
(GeometryScriptFillHolesMethod): [Read-Write]
- property delete_isolated_triangles: bool¶
[Read-Write] Delete floating, disconnected triangles, as they produce a “hole” that cannot be filled
- Type:
(bool)
- property fill_method: GeometryScriptFillHolesMethod¶
[Read-Write]
- Type: