unreal.GeometryScriptExpMapUVOptions¶
- class unreal.GeometryScriptExpMapUVOptions(normal_smoothing_rounds: int = 0, normal_smoothing_alpha: float = 0.0)¶
Bases:
StructBaseGeometry Script Exp Map UVOptions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshUVFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
normal_smoothing_alpha(float): [Read-Write]normal_smoothing_rounds(int32): [Read-Write]