unreal.GeometryScriptCollisionFromMeshOptions
¶
- class unreal.GeometryScriptCollisionFromMeshOptions(emit_transaction: bool = False, method: GeometryScriptCollisionGenerationMethod = Ellipsis, auto_detect_spheres: bool = False, auto_detect_boxes: bool = False, auto_detect_capsules: bool = False, min_thickness: float = 0.0, simplify_hulls: bool = False, convex_hull_target_face_count: int = 0, max_convex_hulls_per_mesh: int = 0, convex_decomposition_search_factor: float = 0.0, convex_decomposition_error_tolerance: float = 0.0, convex_decomposition_min_part_thickness: float = 0.0, swept_hull_simplify_tolerance: float = 0.0, swept_hull_axis: GeometryScriptSweptHullAxis = Ellipsis, remove_fully_contained_shapes: bool = False, max_shape_count: int = 0)¶
Bases:
StructBase
Geometry Script Collision from Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_detect_boxes
(bool): [Read-Write] Auto Detect Boxesauto_detect_capsules
(bool): [Read-Write] Auto Detect Capsulesauto_detect_spheres
(bool): [Read-Write] Auto Detect Spheresconvex_decomposition_error_tolerance
(float): [Read-Write] Convex Decomposition Error Toleranceconvex_decomposition_min_part_thickness
(float): [Read-Write] Convex Decomposition Min Part Thicknessconvex_decomposition_search_factor
(float): [Read-Write] Convex Decomposition Search Factorconvex_hull_target_face_count
(int32): [Read-Write] Convex Hull Target Face Countemit_transaction
(bool): [Read-Write] Emit Transactionmax_convex_hulls_per_mesh
(int32): [Read-Write] Max Convex Hulls Per Meshmax_shape_count
(int32): [Read-Write] Max Shape Countmethod
(GeometryScriptCollisionGenerationMethod): [Read-Write] Methodmin_thickness
(float): [Read-Write] Min Thicknessremove_fully_contained_shapes
(bool): [Read-Write] Remove Fully Contained Shapessimplify_hulls
(bool): [Read-Write] Simplify Hullsswept_hull_axis
(GeometryScriptSweptHullAxis): [Read-Write] Swept Hull Axisswept_hull_simplify_tolerance
(float): [Read-Write] Swept Hull Simplify Tolerance
- property convex_decomposition_error_tolerance: float¶
[Read-Write] Convex Decomposition Error Tolerance
- Type:
(float)
- property convex_decomposition_min_part_thickness: float¶
[Read-Write] Convex Decomposition Min Part Thickness
- Type:
(float)
- property convex_decomposition_search_factor: float¶
[Read-Write] Convex Decomposition Search Factor
- Type:
(float)
- property convex_hull_target_face_count: int¶
[Read-Write] Convex Hull Target Face Count
- Type:
(int32)
- property method: GeometryScriptCollisionGenerationMethod¶
[Read-Write] Method
- property remove_fully_contained_shapes: bool¶
[Read-Write] Remove Fully Contained Shapes
- Type:
(bool)
- property swept_hull_axis: GeometryScriptSweptHullAxis¶
[Read-Write] Swept Hull Axis
- Type: