unreal.GeometryScriptCollisionFromMeshOptions¶
- class unreal.GeometryScriptCollisionFromMeshOptions(emit_transaction=True, method=GeometryScriptCollisionGenerationMethod.MIN_VOLUME_SHAPES, auto_detect_spheres=True, auto_detect_boxes=True, auto_detect_capsules=True, min_thickness=1.0, simplify_hulls=True, convex_hull_target_face_count=25, swept_hull_simplify_tolerance=0.1, swept_hull_axis=GeometryScriptSweptHullAxis.Z, remove_fully_contained_shapes=True, max_shape_count=0)¶
Bases:
unreal.StructBaseGeometry Script Collision from Mesh Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_detect_boxes(bool): [Read-Write] Auto Detect Boxesauto_detect_capsules(bool): [Read-Write] Auto Detect Capsulesauto_detect_spheres(bool): [Read-Write] Auto Detect Spheresconvex_hull_target_face_count(int32): [Read-Write] Convex Hull Target Face Countemit_transaction(bool): [Read-Write] Emit Transactionmax_shape_count(int32): [Read-Write] Max Shape Countmethod(GeometryScriptCollisionGenerationMethod): [Read-Write] Methodmin_thickness(float): [Read-Write] Min Thicknessremove_fully_contained_shapes(bool): [Read-Write] Remove Fully Contained Shapessimplify_hulls(bool): [Read-Write] Simplify Hullsswept_hull_axis(GeometryScriptSweptHullAxis): [Read-Write] Swept Hull Axisswept_hull_simplify_tolerance(float): [Read-Write] Swept Hull Simplify Tolerance
- property convex_hull_target_face_count¶
[Read-Write] Convex Hull Target Face Count
- Type
(int32)
- property max_shape_count¶
[Read-Write] Max Shape Count
- Type
(int32)
- property method¶
[Read-Write] Method
- property swept_hull_axis¶
[Read-Write] Swept Hull Axis
- Type