unreal.GeometryCollectionProxyMeshData¶
- class unreal.GeometryCollectionProxyMeshData(proxy_meshes: None = [], mesh_transforms: None = [], mesh_override_materials: None = [])¶
Bases:
StructBaseGeometry Collection Proxy Mesh Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_override_materials(Array[GeometryCollectionProxyMeshMaterials]): [Read-Write] Optional arrays of override material matching each proxy Mesh if an entry is missing or if the arary is empty , then no material will be assignedmesh_transforms(Array[Transform3f]): [Read-Write] Transform of the mesh relative to the geometry collection it belongs to if an entry is missing or if the arary is empty , those transforms are assume to be identity making any proxy mesh done before 5.6 be fully backward compatibleproxy_meshes(Array[StaticMesh]): [Read-Write] References to meshes to be used as proxies for rendering when the geometry collection is not broken yet
- property mesh_override_materials: None¶
[Read-Write] Optional arrays of override material matching each proxy Mesh if an entry is missing or if the arary is empty , then no material will be assigned
- property mesh_transforms: None¶
[Read-Write] Transform of the mesh relative to the geometry collection it belongs to if an entry is missing or if the arary is empty , those transforms are assume to be identity making any proxy mesh done before 5.6 be fully backward compatible
- Type:
(Array[Transform3f])
- property proxy_meshes: None¶
[Read-Write] References to meshes to be used as proxies for rendering when the geometry collection is not broken yet
- Type:
(Array[StaticMesh])