unreal.GeometryCollectionCollisionParticleData¶
- class unreal.GeometryCollectionCollisionParticleData¶
Bases:
StructBaseGeometry Collection Collision Particle Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_particles_fraction(float): [Read-Write] Number of particles on the triangulated surface to use for collisions.maximum_collision_particles(int32): [Read-Write] Max number of particles.