unreal.GeometryCollectionCollisionTypeData¶
- class unreal.GeometryCollectionCollisionTypeData¶
Bases:
StructBaseGeometry Collection Collision Type Data
C++ Source:
Module: GeometryCollectionEngine
File: GeometryCollectionObject.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_margin_fraction(float): [Read-Write] A collision margin is a fraction of size used by some boxes and convex shapes to improve collision detection results. The core geometry of shapes that support a margin are reduced in size by the margin, and the margin is added back on during collision detection. The net result is a shape of the same size but with rounded corners.collision_object_reduction_percentage(float): [Read-Write] * Uniform scale on the collision body. (def: 0)collision_particles(GeometryCollectionCollisionParticleData): [Read-Write] * Collision Particle data for surface samples during Particle-LevelSet collisions.collision_type(CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.implicit_type(ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures.level_set(GeometryCollectionLevelSetData): [Read-Write] * LevelSet Resolution data for rasterization.