unreal.GenerateStaticMeshLODProcess_TextureSettings¶
- class unreal.GenerateStaticMeshLODProcess_TextureSettings¶
Bases:
unreal.StructBaseGenerate Static Mesh LODProcess Texture Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_resolution(GenerateStaticMeshLODBakeResolution): [Read-Write] Bake Resolution: Resolution for normal map and texture bakingbake_thickness(float): [Read-Write] Bake Thickness: How far away from the output mesh to search for input mesh during bakingcombine_textures(bool): [Read-Write] Combine Textures