unreal.GenerateStaticMeshLODProcessSettings¶
- class unreal.GenerateStaticMeshLODProcessSettings¶
Bases:
unreal.StructBaseGenerate Static Mesh LODProcess Settings
C++ Source:
Plugin: MeshLODToolset
Module: MeshLODToolset
File: GenerateStaticMeshLODProcess.h
Editor Properties: (see get_editor_property/set_editor_property)
closure_distance(float): [Read-Write] Closure Distance: Offset distance in the Morpohological Closure operationmesh_generator(GenerateStaticMeshLODProcess_MeshGeneratorModes): [Read-Write] Mesh Generatorprefilter_grid_resolution(int32): [Read-Write] Prefilter Grid Resolution: Grid resolution (along the maximum-length axis) for subsampling before computing the convex hullprefilter_vertices(bool): [Read-Write] Prefilter Vertices: Whether to subsample input vertices using a regular grid before computing the convex hullsolidify_voxel_resolution(int32): [Read-Write] Solidify Voxel Resolution: Target number of voxels along the maximum dimension for Solidify operationwinding_threshold(float): [Read-Write] Winding Threshold: Winding number threshold to determine what is considered inside the mesh during Solidify