unreal.GameplayModifierInfo¶
- class unreal.GameplayModifierInfo¶
Bases:
unreal.StructBase- FGameplayModifierInfo
Tells us “Who/What we” modify Does not tell us how exactly
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute(GameplayAttribute): [Read-Write] Attribute: The Attribute we modify or the GE we modify modifies.evaluation_channel_settings(GameplayModEvaluationChannelSettings): [Read-Write] Evaluation Channel Settings: Evaluation channel settings of the modifiermodifier_magnitude(GameplayEffectModifierMagnitude): [Read-Write] Modifier Magnitude: Magnitude of the modifiermodifier_op(GameplayModOp): [Read-Write] Modifier Op: The numeric operation of this modifier: Override, Add, Multiply, etcsource_tags(GameplayTagRequirements): [Read-Write] Source Tagstarget_tags(GameplayTagRequirements): [Read-Write] Target Tags