unreal.GameplayInteractionSmartObjectBehaviorDefinition

class unreal.GameplayInteractionSmartObjectBehaviorDefinition(outer: Object | None = None, name: Name | str = 'None')

Bases: SmartObjectBehaviorDefinition

SmartObject behavior definition for the GameplayInteractions

C++ Source:

  • Plugin: GameplayInteractions

  • Module: GameplayInteractionsModule

  • File: GameplayInteractionSmartObjectBehaviorDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • state_tree_reference (StateTreeReference): [Read-Write]

get_state_tree() StateTree

Get State Tree

Return type:

StateTree

set_state_tree(new_state_tree) None

Set State Tree

Parameters:

new_state_tree (StateTree)

property state_tree_reference: StateTreeReference

[Read-Write]

Type:

(StateTreeReference)