unreal.GameplayEffectStackingType

class unreal.GameplayEffectStackingType

Bases: EnumBase

Defines how multiple instances of the same GameplayEffect definition stack when applied (non-instant GE’s).

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffectTypes.h

AGGREGATE_BY_SOURCE: GameplayEffectStackingType = Ellipsis

Stacks only when the same source reapplies the effect.

Type:

1

AGGREGATE_BY_TARGET: GameplayEffectStackingType = Ellipsis

Stacks only when the effect is reapplied to the same target.

Type:

2

NONE: GameplayEffectStackingType = Ellipsis

No stacking. Each application is a separate instance.

Type:

0