unreal.GameplayEffectStackingPeriodPolicy

class unreal.GameplayEffectStackingPeriodPolicy

Bases: EnumBase

Enumeration of policies for dealing with the period of a gameplay effect while stacking

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

NEVER_RESET: GameplayEffectStackingPeriodPolicy = Ellipsis

The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications

Type:

1

RESET_ON_SUCCESSFUL_APPLICATION: GameplayEffectStackingPeriodPolicy = Ellipsis

Any progress toward the next tick of a periodic effect is discarded upon any successful stack application

Type:

0