unreal.GameplayEffectStackingType¶
- class unreal.GameplayEffectStackingType¶
Bases:
EnumBaseDefines how multiple instances of the same GameplayEffect definition stack when applied (non-instant GE’s).
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
- AGGREGATE_BY_SOURCE: GameplayEffectStackingType = Ellipsis¶
Stacks only when the same source reapplies the effect.
- Type:
1
- AGGREGATE_BY_TARGET: GameplayEffectStackingType = Ellipsis¶
Stacks only when the effect is reapplied to the same target.
- Type:
2
- NONE: GameplayEffectStackingType = Ellipsis¶
No stacking. Each application is a separate instance.
- Type:
0