unreal.GameplayEffectCalculation¶
- class unreal.GameplayEffectCalculation(outer=None, name='None')¶
Bases:
unreal.ObjectAbstract base for specialized gameplay effect calculations; Capable of specifing attribute captures
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectCalculation.h
Editor Properties: (see get_editor_property/set_editor_property)
relevant_attributes_to_capture(Array(GameplayEffectAttributeCaptureDefinition)): [Read-Write] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation
- property relevant_attributes_to_capture¶
[Read-Only] Relevant Attributes to Capture: Attributes to capture that are relevant to the calculation