unreal.GameplayEffectAttributeCaptureDefinition¶
- class unreal.GameplayEffectAttributeCaptureDefinition¶
Bases:
unreal.StructBaseStruct defining gameplay attribute capture options for gameplay effects
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_source(GameplayEffectAttributeCaptureSource): [Read-Write] Attribute Source: Source of the gameplay attributeattribute_to_capture(GameplayAttribute): [Read-Write] Attribute to Capture: Gameplay attribute to capturesnapshot(bool): [Read-Write] Snapshot: Whether the attribute should be snapshotted or not