unreal.GameplayEffectAppliedTargetDelegate¶
- class unreal.GameplayEffectAppliedTargetDelegate(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseGameplay Effect Applied Target Delegate Delegate Signature
- Parameters:
target (Actor)
spec_handle (GameplayEffectSpecHandle)
active_handle (ActiveGameplayEffectHandle)
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectApplied_Target.h