unreal.GameplayEffectAppliedSelfDelegate¶
- class unreal.GameplayEffectAppliedSelfDelegate(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseGameplay Effect Applied Self Delegate Delegate Signature
- Parameters:
source (Actor)
spec_handle (GameplayEffectSpecHandle)
active_handle (ActiveGameplayEffectHandle)
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_WaitGameplayEffectApplied_Self.h