unreal.FrameNumberRange
¶
- class unreal.FrameNumberRange(lower_bound=[RangeBoundTypes.EXCLUSIVE, [0]], upper_bound=[RangeBoundTypes.EXCLUSIVE, [0]])¶
Bases:
unreal.StructBase
A contiguous set of frame numbers described by lower and upper bound values. note: This is a mirror of TRange<FFrameNumber>, defined in Range.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_bound
(FrameNumberRangeBound): [Read-Write] Lower Boundupper_bound
(FrameNumberRangeBound): [Read-Write] Upper Bound
- property lower_bound¶
[Read-Write] Lower Bound
- Type
- property upper_bound¶
[Read-Write] Upper Bound
- Type