unreal.FractureEffect¶
- class unreal.FractureEffect(particle_system: ParticleSystem = Ellipsis, sound: SoundBase = Ellipsis)¶
Bases:
StructBaseStruct used to hold effects for destructible damage events
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
particle_system(ParticleSystem): [Read-Write] Particle system effect to play at fracture location.sound(SoundBase): [Read-Write] Sound cue to play at fracture location.
- property particle_system: ParticleSystem¶
[Read-Write] Particle system effect to play at fracture location.
- Type: