unreal.FractureEffect¶
- class unreal.FractureEffect(particle_system=None, sound=None)¶
Bases:
unreal.StructBaseStruct used to hold effects for destructible damage events
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
particle_system(ParticleSystem): [Read-Write] Particle System: Particle system effect to play at fracture location.sound(SoundBase): [Read-Write] Sound: Sound cue to play at fracture location.
- property particle_system¶
[Read-Write] Particle System: Particle system effect to play at fracture location.
- Type