unreal.FormatArgumentData¶
- class unreal.FormatArgumentData(argument_name='', argument_value_type=FormatArgumentType.INT, argument_value='', argument_value_int=0, argument_value_float=0.0, argument_value_double=0.0, argument_value_gender=TextGender.MASCULINE)¶
Bases:
unreal.StructBaseUsed to pass argument/value pairs into FText::Format. The full C++ struct is located here: EngineSourceRuntimeCorePublicInternationalizationText.h
C++ Source:
Module: Engine
File: KismetTextLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
argument_name(str): [Read-Write] Argument Nameargument_value(Text): [Read-Write] Argument Valueargument_value_double(double): [Read-Write] Argument Value Doubleargument_value_float(float): [Read-Write] Argument Value Floatargument_value_gender(TextGender): [Read-Write] Argument Value Genderargument_value_int(int64): [Read-Write] Argument Value Intargument_value_type(FormatArgumentType): [Read-Write] Argument Value Type
- property argument_value_double¶
[Read-Write] Argument Value Double
- Type
(double)
- property argument_value_gender¶
[Read-Write] Argument Value Gender
- Type
- property argument_value_int¶
[Read-Write] Argument Value Int
- Type
(int64)
- property argument_value_type¶
[Read-Write] Argument Value Type
- Type
- property text_value¶
‘text_value’ was renamed to ‘argument_value’.
- Type
deprecated