unreal.ForceFeedbackEffectOverridenChannelDetails¶
- class unreal.ForceFeedbackEffectOverridenChannelDetails¶
Bases:
StructBaseA wrapper struct for setting channel details on a per-platform basis
C++ Source:
Module: Engine
File: ForceFeedbackEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_details(Array[ForceFeedbackChannelDetails]): [Read-Write]