unreal.ForceFeedbackChannelDetails¶
- class unreal.ForceFeedbackChannelDetails¶
Bases:
StructBaseForce Feedback Channel Details
C++ Source:
Module: Engine
File: ForceFeedbackEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
affects_left_large(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_left_small(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_right_large(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.affects_right_small(bool): [Read-Write] Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.curve(RuntimeFloatCurve): [Read-Write]