unreal.FootageCaptureView¶
- class unreal.FootageCaptureView(image_sequence: ImgMediaSource = Ellipsis, image_timecode_present: bool = False, image_timecode: Timecode = Ellipsis, image_timecode_rate: FrameRate = Ellipsis, depth_sequence: ImgMediaSource = Ellipsis, depth_timecode_present: bool = False, depth_timecode: Timecode = Ellipsis, depth_timecode_rate: FrameRate = Ellipsis)¶
Bases:
StructBaseFootage Capture View
C++ Source:
Plugin: CaptureData
Module: CaptureDataCore
File: CaptureData.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_sequence(ImgMediaSource): [Read-Write]depth_timecode(Timecode): [Read-Write]depth_timecode_present(bool): [Read-Write]depth_timecode_rate(FrameRate): [Read-Write]image_sequence(ImgMediaSource): [Read-Write]image_timecode(Timecode): [Read-Write]image_timecode_present(bool): [Read-Write]image_timecode_rate(FrameRate): [Read-Write]
- property depth_sequence: ImgMediaSource¶
[Read-Write]
- Type:
- property image_sequence: ImgMediaSource¶
[Read-Write]
- Type: