unreal.FootageCaptureView

class unreal.FootageCaptureView(image_sequence: ImgMediaSource = Ellipsis, image_timecode_present: bool = False, image_timecode: Timecode = Ellipsis, image_timecode_rate: FrameRate = Ellipsis, depth_sequence: ImgMediaSource = Ellipsis, depth_timecode_present: bool = False, depth_timecode: Timecode = Ellipsis, depth_timecode_rate: FrameRate = Ellipsis)

Bases: StructBase

Footage Capture View

C++ Source:

  • Plugin: CaptureData

  • Module: CaptureDataCore

  • File: CaptureData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_sequence (ImgMediaSource): [Read-Write]

  • depth_timecode (Timecode): [Read-Write]

  • depth_timecode_present (bool): [Read-Write]

  • depth_timecode_rate (FrameRate): [Read-Write]

  • image_sequence (ImgMediaSource): [Read-Write]

  • image_timecode (Timecode): [Read-Write]

  • image_timecode_present (bool): [Read-Write]

  • image_timecode_rate (FrameRate): [Read-Write]

property depth_sequence: ImgMediaSource

[Read-Write]

Type:

(ImgMediaSource)

property depth_timecode: Timecode

[Read-Write]

Type:

(Timecode)

property depth_timecode_present: bool

[Read-Write]

Type:

(bool)

property depth_timecode_rate: FrameRate

[Read-Write]

Type:

(FrameRate)

property image_sequence: ImgMediaSource

[Read-Write]

Type:

(ImgMediaSource)

property image_timecode: Timecode

[Read-Write]

Type:

(Timecode)

property image_timecode_present: bool

[Read-Write]

Type:

(bool)

property image_timecode_rate: FrameRate

[Read-Write]

Type:

(FrameRate)