unreal.FootSet¶
- class unreal.FootSet(feet: None = [], phase_offset: float = 0.0)¶
Bases:
StructBaseFoot Set
C++ Source:
Plugin: Locomotor
Module: Locomotor
File: RigUnit_Locomotor.h
Editor Properties: (see get_editor_property/set_editor_property)
feet(Array[FootSettings]): [Read-Write] All the feet belonging to this set. Feet in this set alternate phases (ie Left/Right/Left/Right).phase_offset(float): [Read-Write] the 0-1 phase offset for this set of feet (relative to the global phase)