unreal.FootSet

class unreal.FootSet(feet: None = [], phase_offset: float = 0.0)

Bases: StructBase

Foot Set

C++ Source:

  • Plugin: Locomotor

  • Module: Locomotor

  • File: RigUnit_Locomotor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feet (Array[FootSettings]): [Read-Write] All the feet belonging to this set. Feet in this set alternate phases (ie Left/Right/Left/Right).

  • phase_offset (float): [Read-Write] the 0-1 phase offset for this set of feet (relative to the global phase)

property feet: None

[Read-Write] All the feet belonging to this set. Feet in this set alternate phases (ie Left/Right/Left/Right).

Type:

(Array[FootSettings])

property phase_offset: float

[Read-Write] the 0-1 phase offset for this set of feet (relative to the global phase)

Type:

(float)