unreal.FootPlacementTraceSettings

class unreal.FootPlacementTraceSettings

Bases: StructBase

Foot Placement Trace Settings

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_FootPlacement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • complex_trace_channel (TraceTypeQuery): [Read-Write] The channel to use for our complex trace

  • disable_complex_trace (bool): [Read-Write]

  • enabled (bool): [Read-Write] Enabling tracing for ground alignment TODO:: Use ground normal when not tracing

  • end_offset (float): [Read-Write] A positive value extends the trace length below the bone

  • max_ground_penetration (float): [Read-Write] How much the feet can penetrate the ground geometry. It’s recommended to allow some to account for interpolation Negative values disable this effect

  • simple_trace_channel (TraceTypeQuery): [Read-Write] The channel to use for our simple trace

  • start_offset (float): [Read-Write] A negative value extends the trace length above the bone

  • sweep_radius (float): [Read-Write] The trace is a sphere sweep with this radius. It should be big enough to prevent the trace from going through small geometry gaps