unreal.FootPlacementTraceSettings¶
- class unreal.FootPlacementTraceSettings¶
Bases:
StructBaseFoot Placement Trace Settings
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_FootPlacement.h
Editor Properties: (see get_editor_property/set_editor_property)
complex_trace_channel(TraceTypeQuery): [Read-Write] The channel to use for our complex tracedisable_complex_trace(bool): [Read-Write]enabled(bool): [Read-Write] Enabling tracing for ground alignment TODO:: Use ground normal when not tracingend_offset(float): [Read-Write] A positive value extends the trace length below the bonemax_ground_penetration(float): [Read-Write] How much the feet can penetrate the ground geometry. It’s recommended to allow some to account for interpolation Negative values disable this effectsimple_trace_channel(TraceTypeQuery): [Read-Write] The channel to use for our simple tracestart_offset(float): [Read-Write] A negative value extends the trace length above the bonesweep_radius(float): [Read-Write] The trace is a sphere sweep with this radius. It should be big enough to prevent the trace from going through small geometry gaps