unreal.FleshGeneratorSolverTimingGroup

class unreal.FleshGeneratorSolverTimingGroup

Bases: StructBase

Flesh Generator Solver Timing Group

C++ Source:

  • Plugin: ChaosFleshGenerator

  • Module: ChaosFleshGenerator

  • File: FleshGeneratorProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_rate (float): [Read-Write] Frame rate of the training animation (FrameDeltaTime = 1/FrameRate)

  • num_frames (int32): [Read-Write] Number of frames to simulate ( the length of the animation)

  • num_iterations (int32): [Read-Write] Number of convergence steps for the constraint solver for each solver step.

  • num_sub_steps (int32): [Read-Write] Number of subdivisions within a time step (SolverStep = FrameDeltaTime/NumSubSteps)