unreal.FleshGeneratorSolverTimingGroup¶
- class unreal.FleshGeneratorSolverTimingGroup¶
Bases:
StructBaseFlesh Generator Solver Timing Group
C++ Source:
Plugin: ChaosFleshGenerator
Module: ChaosFleshGenerator
File: FleshGeneratorProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate(float): [Read-Write] Frame rate of the training animation (FrameDeltaTime = 1/FrameRate)num_frames(int32): [Read-Write] Number of frames to simulate ( the length of the animation)num_iterations(int32): [Read-Write] Number of convergence steps for the constraint solver for each solver step.num_sub_steps(int32): [Read-Write] Number of subdivisions within a time step (SolverStep = FrameDeltaTime/NumSubSteps)