unreal.FixedSampleSequenceRulerStyle¶
- class unreal.FixedSampleSequenceRulerStyle(handle_width: float = 0.0, handle_color: SlateColor = Ellipsis, handle_brush: SlateBrush = Ellipsis, ticks_color: SlateColor = Ellipsis, ticks_text_color: SlateColor = Ellipsis, ticks_text_font: SlateFontInfo = Ellipsis, ticks_text_offset: float = 0.0, background_color: SlateColor = Ellipsis, background_brush: SlateBrush = Ellipsis, desired_width: float = 0.0, desired_height: float = 0.0)¶
Bases:
SlateWidgetStyleRepresents the appearance of a Sampled Sequence Time Ruler
C++ Source:
Plugin: AudioWidgets
Module: AudioWidgets
File: AudioWidgetsSlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
background_brush(SlateBrush): [Read-Write]background_color(SlateColor): [Read-Write]desired_height(float): [Read-Write]desired_width(float): [Read-Write]handle_brush(SlateBrush): [Read-Write]handle_color(SlateColor): [Read-Write]handle_width(float): [Read-Write]ticks_color(SlateColor): [Read-Write]ticks_text_color(SlateColor): [Read-Write]ticks_text_font(SlateFontInfo): [Read-Write]ticks_text_offset(float): [Read-Write]
- property background_brush: SlateBrush¶
[Read-Write]
- Type:
- property background_color: SlateColor¶
[Read-Write]
- Type:
- property handle_brush: SlateBrush¶
[Read-Write]
- Type:
- property handle_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_text_color: SlateColor¶
[Read-Write]
- Type:
- property ticks_text_font: SlateFontInfo¶
[Read-Write]
- Type: