unreal.FindTurnBasedMatchCallbackProxy

class unreal.FindTurnBasedMatchCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: OnlineBlueprintCallProxyBase

Find Turn Based Match Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: FindTurnBasedMatchCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnlineTurnBasedMatchResult): [Read-Write] On Failure: Called when matchmaking failed

  • on_success (OnlineTurnBasedMatchResult): [Read-Write] On Success: Called when matchmaking succeeded.

property on_failure: OnlineTurnBasedMatchResult

[Read-Write] On Failure: Called when matchmaking failed

Type:

(OnlineTurnBasedMatchResult)

property on_success: OnlineTurnBasedMatchResult

[Read-Write] On Success: Called when matchmaking succeeded.

Type:

(OnlineTurnBasedMatchResult)