unreal.FindTurnBasedMatchCallbackProxy
¶
- class unreal.FindTurnBasedMatchCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
OnlineBlueprintCallProxyBase
Find Turn Based Match Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: FindTurnBasedMatchCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineTurnBasedMatchResult): [Read-Write] On Failure: Called when matchmaking failedon_success
(OnlineTurnBasedMatchResult): [Read-Write] On Success: Called when matchmaking succeeded.
- property on_failure: OnlineTurnBasedMatchResult¶
[Read-Write] On Failure: Called when matchmaking failed
- Type:
- property on_success: OnlineTurnBasedMatchResult¶
[Read-Write] On Success: Called when matchmaking succeeded.
- Type: