unreal.FbxMaterialBakeSize¶
- class unreal.FbxMaterialBakeSize(size: IntPoint = Ellipsis, auto_detect: bool = False)¶
Bases:
StructBaseFbx Material Bake Size
C++ Source:
Module: UnrealEd
File: FbxExportOption.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_detect(bool): [Read-Write] If enabled, bake size is based on the largest texture used in the material input’s expression graph. If none found, bake size will fall back to the explicit dimensions.size(IntPoint): [Read-Write]