unreal.FbxMaterialBakeSize

class unreal.FbxMaterialBakeSize(size: IntPoint = Ellipsis, auto_detect: bool = False)

Bases: StructBase

Fbx Material Bake Size

C++ Source:

  • Module: UnrealEd

  • File: FbxExportOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_detect (bool): [Read-Write] If enabled, bake size is based on the largest texture used in the material input’s expression graph. If none found, bake size will fall back to the explicit dimensions.

  • size (IntPoint): [Read-Write]

property auto_detect: bool

[Read-Write] If enabled, bake size is based on the largest texture used in the material input’s expression graph. If none found, bake size will fall back to the explicit dimensions.

Type:

(bool)

property size: IntPoint

[Read-Write]

Type:

(IntPoint)