unreal.FbxExportOption¶
- class unreal.FbxExportOption(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectFbx Export Option
C++ Source:
Module: UnrealEd
File: FbxExportOption.h
Editor Properties: (see get_editor_property/set_editor_property)
ascii(bool): [Read-Write] If enabled, save as ascii instead of binarybake_actor_animation(MovieSceneBakeType): [Read-Write] Bake settings for exported non-camera, non-light object animationbake_camera_and_light_animation(MovieSceneBakeType): [Read-Write] Bake settings for camera and light animation curves. Camera Scale not exported.bake_material_inputs(FbxMaterialBakeMode): [Read-Write] Bake mode determining if and how a material input is baked out to a texture. Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).collision(bool): [Read-Write] If enabled, export collisiondefault_material_bake_size(FbxMaterialBakeSize): [Read-Write] Default size of the baked out texture (containing the material input).export_local_time(bool): [Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.export_morph_targets(bool): [Read-Write] If enabled, export the morph targetsexport_preview_mesh(bool): [Read-Write] If enable, the preview mesh link to the exported animations will be also exported.export_source_mesh(bool): [Read-Write] * If enabled, export the highest LOD source data instead of the render data. * Note: * - No LOD will be exported for static meshes. (Level Of Detail option will be ignored) * - No Collision will be exported for static meshes. (Collision option will be ignore)fbx_export_compatibility(FbxExportCompatibility): [Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013force_front_x_axis(bool): [Read-Write] If enabled, export with X axis as the front axis instead of default -Ylevel_of_detail(bool): [Read-Write] If enabled, export the level of detailmap_skeletal_motion_to_root(bool): [Read-Write] If enable, Map skeletal actor motion to the root bone of the skeleton.vertex_color(bool): [Read-Write] If enabled, export vertex color
- property bake_actor_animation: MovieSceneBakeType¶
[Read-Write] Bake settings for exported non-camera, non-light object animation
- Type:
- property bake_camera_and_light_animation: MovieSceneBakeType¶
[Read-Write] Bake settings for camera and light animation curves. Camera Scale not exported.
- Type:
- property bake_material_inputs: FbxMaterialBakeMode¶
[Read-Write] Bake mode determining if and how a material input is baked out to a texture. Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).
- Type:
- property default_material_bake_size: FbxMaterialBakeSize¶
[Read-Write] Default size of the baked out texture (containing the material input).
- Type:
- property export_local_time: bool¶
[Read-Write] If enabled, export sequencer animation in its local time, relative to its sequence.
- Type:
(bool)
- property export_preview_mesh: bool¶
[Read-Write] If enable, the preview mesh link to the exported animations will be also exported.
- Type:
(bool)
- property export_source_mesh: bool¶
[Read-Write] * If enabled, export the highest LOD source data instead of the render data. * Note: * - No LOD will be exported for static meshes. (Level Of Detail option will be ignored) * - No Collision will be exported for static meshes. (Collision option will be ignore)
- Type:
(bool)
- property fbx_export_compatibility: FbxExportCompatibility¶
[Read-Write] This will set the fbx sdk compatibility when exporting to fbx file. The default value is 2013
- Type:
- property force_front_x_axis: bool¶
[Read-Write] If enabled, export with X axis as the front axis instead of default -Y
- Type:
(bool)