unreal.FBIKConstraintOption¶
- class unreal.FBIKConstraintOption¶
Bases:
unreal.StructBaseFBIKConstraint Option
C++ Source:
Plugin: FullBodyIK
Module: FullBodyIK
File: FBIKConstraintOption.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_limit(FBIKBoneLimit): [Read-Write] Angular Limit: Angular delta limit of this joints local transform. [-Limit, Limit]angular_stiffness(Vector): [Read-Write] Angular Stiffness: Scale of [0, 1] and applied to angular motion strength, xyz is applied to twist, swing1, swing2enabled(bool): [Read-Write] Enableditem(RigElementKey): [Read-Write] Item: Bone Namelinear_stiffness(Vector): [Read-Write] Linear Stiffness: Scale of [0, 1] and applied to linear motion strength - linear stiffness works on their local frameoffset_rotation(Rotator): [Read-Write] Offset Rotation: this is offset rotation applied when constructing the local framepole_vector(Vector): [Read-Write] Pole Vector: Pole Vector in their local spacepole_vector_option(PoleVectorOption): [Read-Write] Pole Vector Optionuse_angular_limit(bool): [Read-Write] Use Angular Limituse_pole_vector(bool): [Read-Write] Use Pole Vectoruse_stiffness(bool): [Read-Write] Use Stiffness