unreal.ExternalDataLayerAsset¶
- class unreal.ExternalDataLayerAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataLayerAssetExternal Data Layer Asset
C++ Source:
Module: Engine
File: ExternalDataLayerAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_type(DataLayerType): [Read-Write] Whether the Data Layer affects actor runtime loadingdebug_color(Color): [Read-Write]load_filter(DataLayerLoadFilter): [Read-Write]supports_actor_filters(bool): [Read-Write]uid(ExternalDataLayerUID): [Read-Only]