unreal.EventPayload¶
- class unreal.EventPayload(event_name='None', parameters=[])¶
Bases:
unreal.StructBaseEvent Payload
C++ Source:
Module: MovieSceneTracks
File: MovieSceneEventSection.h
Editor Properties: (see get_editor_property/set_editor_property)
event_name(Name): [Read-Write] The name of the event to triggerparameters(MovieSceneEventParameters): [Read-Write] The event parameters
- property parameters¶
[Read-Only] The event parameters
- Type