unreal.EvaluatorMode¶
- class unreal.EvaluatorMode¶
Bases:
EnumBaseDetermines the behavior this node will use when updating and evaluating.
C++ Source:
Module: Engine
File: AnimNode_TransitionPoseEvaluator.h
- EM_DELAYED_FREEZE: EvaluatorMode = Ellipsis¶
DataSource is ticked and evaluated for a given number of frames, then freezes after and uses the cached pose for future frames.
- Type:
2
- EM_FREEZE: EvaluatorMode = Ellipsis¶
DataSource is never ticked and only evaluated on the first frame. Every frame after uses the cached pose from the first frame.
- Type:
1
- EM_STANDARD: EvaluatorMode = Ellipsis¶
DataSource is ticked and evaluated every frame.
- Type:
0