unreal.EquirectProps

class unreal.EquirectProps(left_uv_rect=[[0.0, 0.0], [1.0, 1.0]], right_uv_rect=[[0.0, 0.0], [1.0, 1.0]], left_scale=[1.0, 1.0], right_scale=[1.0, 1.0], left_bias=[0.0, 0.0], right_bias=[0.0, 0.0])

Bases: unreal.StructBase

Properties for equirect layers

C++ Source:

  • Module: Engine

  • File: StereoLayerComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • left_bias (Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.

  • left_scale (Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.

  • left_uv_rect (Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.

  • right_bias (Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.

  • right_scale (Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.

  • right_uv_rect (Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.

property left_bias

[Read-Only] Left eye’s texture coordinate bias after mapping to 2D.

Type

(Vector2D)

property left_scale

[Read-Only] Left eye’s texture coordinate scale after mapping to 2D.

Type

(Vector2D)

property left_uv_rect

[Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.

Type

(Box2D)

property right_bias

[Read-Only] Right eye’s texture coordinate bias after mapping to 2D.

Type

(Vector2D)

property right_scale

[Read-Only] Right eye’s texture coordinate scale after mapping to 2D.

Type

(Vector2D)

property right_uv_rect

[Read-Only] Right source texture UVRect, specifying portion of input texture corresponding to right eye.

Type

(Box2D)