unreal.EnhancedPlayerInput¶
- class unreal.EnhancedPlayerInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PlayerInputUEnhancedPlayerInput : UPlayerInput extensions for enhanced player input system
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedPlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_exec_bindings(Array[KeyBind]): [Read-Write] Generic bindings of keys to Exec()-compatible strings for development purposes onlyinverted_axis(Array[Name]): [Read-Write] List of Axis Mappings that have been inverted